Mansions of Madness – Sanctum of Twilight

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Description

It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude. –H.P. Lovecraft, “Cool Air”

Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again.

Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within.

To aid you in your investigation of the Order of the Silver Twilight, Sanctum of Twilight introduces a new type of token in the form of Restraints. These tokens are not possessions, but they can prove invaluable in the course of your investigations. Throughout the game, various effects may cause investigators to place Restraints on the map to trap a monster, binding them to that space. A restrained monster does not need to be evaded, and when this monster activates, the investigators may choose to discard a Restraint from the monster’s space and force the monster to forfeit its movement. When time is of the essence, these Restraints may provide a vital opportunity to gather evidence without being pursued and assailed by the dark creatures spawned by the Order’s activities.

A Cordial Invitation

The Sanctum of Twilight expansion unlocks two new digital adventures for you to continue your adventures in Arkham. Behind Closed Doors begins with a peaceful stroll through the park. For once, no desperate friends, sudden phone calls, or mysterious notes have disrupted your plans. But somehow, you cannot shake the feeling that someone is watching you. A chill breeze soon sweeps the sensation away, but the sense of paranoia sticks with you. Another denizen of the park walks just behind you and you cannot shake the feeling that something is not right, when suddenly your world goes black.

You awake in a dark cell, the cold from the stone floor beneath you creeping uncomfortably into your skin. How long were you out? What is this place? And most importantly, how do you get out?

Then, in Twilight Diadem, the annual Twilight Fair hosted by the powerful Silver Twilight Lodge lights up the streets of Arkham. As per tradition, on the last day of the Fair a young debutante is crowned the Queen of Love and Beauty at the Twilight Ball. But when this year’s queen, Mary Ann Chase, comes to you insisting that the Silver Twilight Lodge is up to something sinister, you know that you are the only one who can help her. The Twilight Fair, she insists, is not all that it seems.

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