Aether Storms and Soul Barriers are your priority as far as choosing what cards to get in play
The Didgeridoo is clutch, but don’t cast it until you’re ready to use it — Meaning you should have three free mana (as well as a Minotaur in your hand) when you cast this sucker. That way you can use the artifact at least once if it gets toasted
Speaking of Minotaurs, bring them into play on your opponent’s turn (remember, it’s a fast effect). That way your li’l bovine friend is all set for the attack and your mana’s all nice an vertical
Odds are, your opponent will get some creature into play. Maybe you couldn’t draw an Aether Storm, he’s playing speed creatures or you just suck at Magic. Don’t sweat it. Between Fireball and Hurricane, most critters’ll be flash-fried or blown away,
If you’ve got Jokulhaups or Balance in your hand, let your opponent build up while you drop Barriers and Storms. Then wipe everything clear with Balance or hit the Jokulhaups reset button, neither of which affects your creature-crippling enchantments!
Not that this has anything to do with this deck, how much fun is it to say Didgeridoo? Go ahead, say it…see?