Epic Spell Wars is back with Melee at Murdershroom Marsh! Fully compatible with the previous releases, or played standalone, this latest set has all new mayhem and explosions to scratch that spell-building itch. Features two new keywords: Cantrip and Bad Trip. Cantrips are spells that can be played out of your hand at the cost of discarding other cards. Great for when you hand is jammed with too many cards of one type. Bad Trip is all about the colors, man. If your spell contains four or more different glyphs, a Bad Trip card resolves twice! You can get that pretty easily as half of the Delivery Spells are DUAL GLYPHED. Boom! See, explosions. The other half of the Deliveries are Creatures. Yes, they are back!!!!
Epic Spell Wars III ratchets up the EPIC with several new innovations:
- Cantrips! Add extra effects to your spell by discarding some extra cards. More zing for the spell-flinging!
- Bad Trips! The colors, man … the colors. If your spell has lots of different glyphs, a Bad Trip card resolves twice!
- Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs, relief is here!
- Everlasting! Most of the Treasures in ESWIII don’t go away when you die. Collect ’em all!
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