Arkham Horror LCG – Black Stars Rise


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SKU: M1C572Categories: , , Tags: , ,


“The people faded away, the arches, the vaulted roof vanished. I raised my seared eyes to the fathomless glare, and I saw the black stars hanging in the heavens: and the wet winds from the Lake of Hali chilled my face.”
–Robert W. Chambers, “In the Court of the Dragon”

Long after The King in Yellow was first performed at Arkham’s Ward Theater, strange occurrences have continued to wreak havoc on those who witnessed the cursed play. You could not find the answers you sought in Arkham. Tracing back the history of the play, you voyaged across the sea to Paris and delved deep into the catacombs where few dare to tread. Even that was not enough. As the mystery unravels, you follow the trail to Mont Saint-Michel where a storm is brewing. Hastur is coming…and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…

Choose Your Fate

The island commune of Mont Saint-Michel is both elegant and enigmatic. During low tide, you would be able to walk across the tidal causeway to reach the island, but when you arrive the tide is higher than you anticipated or even thought possible. Dark clouds circle overhead, blacking out the sun, and the distant roar of thunder speaks of an approaching storm. With a rare stroke of luck, you find a boat with a captain willing to take you to the island, and prepare for the ritual to come.

As the Black Stars Rise, there is no hope for escape. This Mythos Pack, which can be played as a standalone adventure or as part of the larger The Path to Carcosa campaign, has no Act deck. Rather, the only agency you have is in choosing how you will meet your doom with two Agenda decks in play at any given moment. By investigating the island locations, you will uncover clues that you can spend to advance the agenda of your choice. Advancing one agenda will bring you closer to opening a path to lost Carcosa, while the other will provide Hastur with a chance to escape into our world.

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