Description
“If a dead man can transmit his visible or tangible image half across the world, or down the stretch of the centuries, how can it be absurd to suppose that deserted houses are full of queer sentient things, or that old graveyards teem with the terrible, unbodied intelligence of generations?”
—H. P. Lovecraft, “The Unnamable”
Your team has been divided between the world of the dreamers and that of the waking. You have no way to reach your slumbering allies, and with each passing day the danger grows as some malevolent force threatens to bring both worlds together, tearing each apart in the process. As much as you would trust your fellow investigators with your own life, there is too much at stake. With time running out, you have no other choice but to take matters into your own hands.
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